Louis-Philippe Jean-Bart Associate Creative Director · Haus of Park
WORLDS IN PROGRESS FR

Creative Direction · Brand Worlds · Immersive Experiences

Jeanbart

I build worlds meant to be experienced, not just watched. Where brands, stories and communities come together, and audiences become participants. I shape the vision, then bring together and lead the creative teams that make it real.

↓ Explore the universes

On building worlds

I started building worlds long before I knew it could be a job.

With Omnikrom, a Montreal rap group built around the idea that it's better to create your own world than try to fit into someone else's. Then through writing for Nightlife and VICE Québec, television at MusiquePlus and RDS, and seven years at Sid Lee exploring how brands could become worlds people actually want to be part of.

Today, at Haus of Park, that same idea takes the form of interactive and transmedia experiences that blur the lines between story, brand and audience.

The mediums have changed. The obsession hasn't: making something feel alive enough that people want to step inside.

A stage, a screen, a stream or an entire city: the story lives wherever it needs to live.

Creative directionTeam leadershipWorld-buildingGame designARGTransmedia

Selected worlds

05 WORLDS
01 / 05

Lost Records: Welcome to Velvet Cove

Don't Nod · Creative Direction & Transmedia Lead · via Haus of Park · 2025

DON'T NOD needed to keep its audience emotionally invested during the eight-week gap between the two halves of Lost Records, without losing the momentum created by the first.

Rather than filling that gap with a countdown page, I set the creative vision and led the team behind Velvet Cove, an extension of the game's universe designed to keep the story alive between releases.

The experience followed Erin, a young woman who discovers her late mother's old computer and turns to the community for help uncovering what's inside. That collective investigation led players to MoviePalaceOnline.com, a mid-90s web relic, and into Discord, where the world continued to unfold in real time. Each week, the community helped Erin decode corrupted files, unravel new mysteries and interact with characters like CyberBob, an IT guy who answered players' emails without ever breaking character.

0ARG players
0Reached, $0 paid
0Int'l awards
02 / 05

Vidéotron: St-Clinclin-des-Meumeux

Vidéotron · Content Lead, 360° Mobile Campaign · via Sid Lee · 2017

Vidéotron needed to prove its LTE coverage reached some of Quebec's most remote places, without relying on a spec sheet to do it.

So we built a village that didn't exist. St-Clinclin-des-Meumeux, a fully functioning mobile township built on a trailer and driven from Amos to Tadoussac, complete with its own mayor, fake local news and a website daring people to come find it.

I led content across the entire production, which was filmed and broadcast entirely on mobile using the very network we were putting to the test. One activation, a Facebook Live request show featuring two of Quebec's best-known singers, reached 400,000 people on its own.

The campaign went on to win two Idéa/CRÉA awards and a Boomerang Award.

2,000 KMBackcountry covered
0Views
0Engagement
03 / 05

FolloWars

Amazon Ads for Twitch · in partnership with Apartments.com · Concept & Game Design · 2026

Amazon Ads wanted a Twitch-native format built around the audience, rather than adding interaction on top of a traditional stream.

I was part of the founding team behind FolloWars from its initial conception, shaping the creative concept and game design. Two streamers become rival generals while their communities enlist as armies of fifty, with each viewer taking control of a unit and fighting live on the battlefield.

The format was later adapted with Apartments.com for Apartminternet, a branded edition that turned the concept into its own campaign world.

0Peak concurrent
0Worldwide on Twitch
0Hours watched
04 / 05

Red Bull: Settle the Score

Red Bull · Creative Concept & Format Direction · via Haus of Park · 2023

Red Bull wanted a four-week live Twitch rivalry between SmallAnt and GrandPooBear to become something fans could take part in, not just watch.

I created the concept and led the creative direction of Settle the Score, shaping the format, game integration and weekly beats into an experience that extended beyond the streams.

Fans competed through a Twitch Extension filled with missions and trivia, followed the rivalry through a persistent live hub between broadcasts, and could interact with Cubert, a physical LED cube sent to each streamer and integrated directly into their setup, allowing the community to affect something happening live, right there in the room.

0Total interactions
0Avg watch time
0IDEA Gold awards
05 / 05

Nicolas Laloux: Gentleman Bohème

Nicolas Laloux · Creative Concept & Character Direction · via Haus of Park · 2021

Nicolas Laloux had become an unexpected favorite among a younger generation of Quebec wine drinkers. The opportunity was to turn that affinity into something bigger than the product itself.

We leaned into the culture already forming around the brand and brought Gentleman Bohème, the cyclist living on its label, to life. He became a real Instagram character with his own voice, personality and world, giving us a platform for content, merch and activations that could make the brand feel culturally relevant to a new generation without pretending to be something it wasn't.

That world eventually escaped the feed. When the Gentleman lost his bicycle, the community was sent across Montreal parks to find it, turning a social character into a real-world hunt people could take part in.

The work reached 8.8 million people. Three fans went as far as getting the Gentleman tattooed. Five years later, the identity and character-driven direction introduced around him are still recognizable in the brand today.

0Reach
0Engagement rate, vs. 1.2% industry benchmark
0Actual tattoos

Also built

04 more worlds
Red Bull2024

Your Play

Turned Twitch ad breaks into a live prediction game. Viewers predicted a streamer's next move for a chance to win a PS5, then watched the player break down the decision and explain why it was the best play. 72K views. 4.2% engagement.

BEHY2024

BEHY: A Portal to the Hydraverse

Built a brand world that started on the bottle. I led content for BEHY's Hydraverse, a digital ecosystem unlocked through QR codes on every bottle, developing the ideas and scripts behind its interactive content, founder stories, health education and gamified social experiences for Gen Z and Gen Alpha.

Nacon2024

Test Drive Unlimited: Solar Crown

Turned a release date reveal into a five-mission investigation. I directed an ARG built into the return of Test Drive Unlimited, sending the community through cryptic calls, GPS trails and Discord missions that ultimately unlocked the game's release date trailer. 90K+ organic sessions. Zero paid media.

St-Hubert2020

Réconfort d'après-roast

Turned a Zoom call into a live comedy club during lockdown. St-Hubert customers joined comedians live and became part of the show, getting roasted in real time as part of a branded entertainment series created with WiFi Comédie Club. I helped originate the concept and led content.